• CN: 11-2187/TH
  • ISSN: 0577-6686

Journal of Mechanical Engineering ›› 2025, Vol. 61 ›› Issue (5): 285-296.doi: 10.3901/JME.2025.05.285

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A Non-cooperative Game Modular Design Method for Mechanical and Electrical Products for Reuse and Assembly Complexity Balance

BAO Hong1, WANG Zheng1, TAO Jing2, LI Hongzhen1, YU Suiran3, SONG Peilong4   

  1. 1. School of Mechanical and Automotive Engineering, Hefei University of Technology, Hefei 230009;
    2. School of Mechatronic Engineering and Automation, Shanghai University, Shanghai 200444;
    3. School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai 200240;
    4. Shandong CRRC Wind Power, Jinan 200444
  • Received:2024-03-19 Revised:2024-10-08 Published:2025-04-15

Abstract: In response to the problems of excessive complexity in reusing and assembling components of waste electrical and mechanical products, which result in low efficiency, high costs, and difficulties in meeting large-scale customization demands, a modular design method for electromechanical products balancing reusability and assembly complexity is proposed to achieve dual optimization of production efficiency and costs. Firstly, the complexity analysis functions for module reusability and assembly are constructed using information entropy theory. Secondly, based on the impact of module reusability and assembly complexity, fuzzy clustering is employed to allocate game strategy. Then, a non-cooperative game optimization model is established, aiming at balancing module reusability and assembly complexity. Optimal decision strategies for all parties are analyzed through game theory. Nash equilibrium analysis is utilized to obtain the optimal module planning scheme and component reuse strategy. Finally, the rationality and effectiveness of the method are validated using the assembly of a fan bearing housing assembly as an example.

Key words: reuse complexity, assembly complexity, non-cooperative game, modularity, information entropy theory

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